![]() The whole atmosphere is mysterious and chills with the crunch of snow underfoot. The snow looks cold, the running water looks icy, and the trees stand gaunt and silent. The graphics are beautifully rendered and are simply stunning. ![]() The production value of Syberia II easily surpasses its predecessor. Hotspots are clearly defined, such that pixel hunting is not a problem at all in this game. The latter is a particularly useful asset for exploring long streets or paths and for quickly replaying portions of the game. For some of the dialogs, the use of profanity is questionable and seems to be out of place within the utopian setting of Syberia.Ĭontrol is by way of point and click using the mouse, and double clicking the mouse button enables Kate to run. The dialogs are generally well written, though continuity errors occasionally crop up whereby a character is aware early on of information that is only revealed later. In each location, the players are well advised to take all conversations to their conclusions, since many key events are only triggered by the developing dialogs. The game is strictly linear in that once the players exit an area they know that they have completed all the tasks in that area and there is no need to backtrack to these locations later on. Compared to the original, the puzzles are more organic and better integrated in this game. For example, after arriving at the train station and learning that the train engine has winded down, the quest is to gather resources to enable the train mechanism to be wound up for the next stage of the journey. Each location in the game (such as Romansbourg, The Youkol Village, The Great North Passage) presents its own set of quests, all of which share a common theme. The game is made up of a series of quests in which the puzzles within each quest must be completed in order before moving onto the next. It is a traditional third person point and click adventure that features 3D in-game characters and pre-rendered environments and cut scenes. As their journey continues, Kate and Hans find themselves traveling further to the east, all the while discovering new people, creatures, and places on their journey to rediscover the land of the mammoths.Īs a game, Syberia II shares much in common with Syberia in both design and play. Thus, the scene is set! This is not a case of wind up and go, but several items are needed to be located first to fix the train. ![]() Of course, the mechanical train needs winding of its engine in order to continue the journey. The game opens with an introduction which briefly recaps the story from Syberia, after which Kate is seen arriving in the train at the town of Romansberg. Syberia II continues the story where Syberia ends-on a train. However, as the game ends, Kate suddenly turns her back on the plane, runs to catch the train, and leaves Aralbad with Hans. Having closed the deal, Kate gets ready to return victorious to her life in New York. Eventually, Kate finds Hans and obtains his signature on the contract. The heir to the factory, Anna's brother Hans, who is a genius inventor of automatons himself, has gone missing for many years, so that Kate must locate the eccentric heir to finalize the deal. The owner of the factory, Anna Voralberg, has just died. In the original Syberia, Kate Walker, a young and brilliant lawyer from New York, has come to Europe to negotiate the purchase of a famous toy factory. Despite the name, there is no intended reference to Siberia in Russia from the real world. In Syberia II, our heroine does not embark on a whole new adventure in a different part of the world but continues on her journey to a fabled island in Eastern Europe. Rather, a second game is necessary to carry on his opus to its end. Game designer and creator of the series, Benoit Sokal, obviously knows that he is in possession of an epic such that a single game is simply not sufficient to narrate his story. Syberia II is not, as the title implies, a true sequel to Syberia but rather a continuation of the story from the original.
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